Privacy Policy for King's Descent
Applies to King's Descent on iPad, on Steam for Windows and Mac, and in the browser at kingsdescent.com. Effective 8 October 2026.
King's Descent has no accounts, no advertising, and no analytics from anyone else. It never asks for your name, your email address, your contacts, your location or your photos, and it never reads a device or advertising identifier.
The game may collect two things: anonymous gameplay data, and feedback items you choose to send us. For gameplay data, on an iPad and on Steam the game asks you once, in plain words, and sends nothing unless you agree. In the browser it does not ask: the demonstration at kingsdescent.com sends anonymous gameplay data unless you turn it off, and it stores nothing on your computer. Either way you can change your answer at any time. A feedback item is different: on Steam, for Windows and Mac, you can write one from inside the game, and it is sent only when you send it. We use both for one purpose: to understand how players experience the game, so that we can balance the gameplay, fix bugs, and consider new features.
What stays on your device
The game saves your progress, your settings and its own log of each game on your own device. On an iPad they live in the storage iOS gives the app, and deleting the app deletes them. On a Mac they live in the game's own folder under Application Support in your home folder, and on Windows in the game's folder under AppData in your user profile; uninstalling the game through Steam leaves that folder where it is, so removing it is up to you. Nothing in that folder leaves the device except a backup you make yourself, through iCloud, Time Machine or a computer, under Apple's or Microsoft's terms rather than ours, the gameplay data described next, only if you have said yes, and a feedback item, only when you send it.
In the browser, nothing stays. The demonstration at kingsdescent.com stores nothing on your computer: no cookie, no saved game, no setting. Closing the tab ends the game and forgets everything, including whether you turned gameplay data off.
Anonymous gameplay data
On an iPad and on Steam, the game may ask, the first time you start or continue a game, whether it may send us anonymous gameplay data. It asks once, and you can opt in or opt out. If it has never asked you, it is not sending gameplay data. Once you have answered, a checkbox at the foot of the main menu, Send anonymous gameplay data, shows your answer and lets you change it at any time. Turning it off stops the next upload.
In the browser, the game does not ask. The demonstration at kingsdescent.com sends anonymous gameplay data from the moment it opens: opening the game reports that it was opened, and playing reports the game as described below. The same checkbox at the foot of the main menu turns it off for the rest of your visit. Because the browser edition stores nothing on your computer, it cannot remember that choice, and your next visit starts sending again until you turn it off again.
Gameplay data is the game's own log of a game, in the game's terms: the dungeon it dug, the moves and key presses you made, what happened as a result, and the game's notes about itself. It is not a picture of your screen and not a sound recording. (A feedback item can carry a picture of the game's own window, as described below.)
Before anything leaves your device, the game swaps the names you typed for your party for invented ones and removes any folder path that would carry your account name. We do this on a best-effort basis, and the swap is not perfect: a party name that is also an ordinary word, or a very short one, may slip through.
Gameplay data carries no email address, no real name, no contacts, no location, no photos, and no device or advertising identifier. Sending it involves your device's internet address, as visiting any website does. We do not write that address into the data, we do not keep it with the data, and we make a best effort not to retain it at all.
We use gameplay data only to understand how players experience the game, so that we can balance the gameplay, fix bugs, and consider new features. It is not used for marketing or advertising, it is not linked to you, and it is not shared with or sold to anyone.
We keep gameplay data for as long as it is useful to the game's development. It carries nothing that names you.
Feedback items
On Steam, for Windows and Mac, the game may offer a way to send us a feedback item while you play. Nothing is sent until you press SEND NOW, and pressing it is your agreement to send that one item. It is sent whether or not you have said yes to gameplay data.
A feedback item carries:
- the words you typed, exactly as you typed them;
- if you leave the snapshot box checked, a picture of the game's window as it was when you opened the feedback panel. It is a picture of the game alone, never of the rest of your screen or of any other window;
- the same notes about the game that gameplay data carries: the version of the game, the operating system and its version, and the model of computer, which names a kind of machine and never yours in particular;
- if you have said yes to gameplay data, a tag that lets us read the feedback item beside the gameplay data from the same session.
A feedback item is not scrubbed the way gameplay data is. Your words arrive as you wrote them, so if you include your name or your email address, for example so that we can write back, we receive it, and we use it only to answer you. The snapshot shows what the game showed, including the names you typed for your party.
If your computer is offline when you press SEND NOW, the game keeps the item in its folder on your computer and sends it the next time it can.
Sending a feedback item involves your device's internet address, as visiting any website does, and we treat that address exactly as we do for gameplay data: we do not write it into the item, we do not keep it with the item, and we make a best effort not to retain it at all.
We use feedback items only to fix and improve the game, and to answer you if you asked us to. They are not used for marketing or advertising, and they are not shared with or sold to anyone. We keep them for as long as they are useful to the game's development.
What Apple sees, which is not ours
Downloading and running an app on an Apple device involves Apple, and Apple collects its own information under its own policy. If you are testing the game through TestFlight and joined by invitation, Apple gives us the email address you were invited at, along with counts of installs and sessions, and any crash report or feedback you choose to send. If you joined by public link, Apple shows us only an anonymous tester, and your email address only if you add it to a piece of feedback. We use what we receive only to fix the game and to reach testers about the test.
We do not receive your name, your contacts, your location, your photos, your device identifiers, or anything you have not deliberately sent us.
What Steam sees, which is not ours
Downloading and running the game through Steam involves Valve, and Valve collects its own information under its own privacy policy. The game itself contains no Steam code and does not talk to Steam: it is Steam's own client that downloads it and launches it, and the Steam overlay is Valve's rather than ours. What Valve shows us is counts and aggregates: how many people own or play the game, for how long, and from which countries. That is true of the playtest as well; Valve chooses who joins it from the accounts that asked. Anything you post on the game's community hub is public under your Steam name, and anything you send to the address below arrives with whatever you put in it. The game does not use Steam Cloud, so your saves stay on your own machine and never reach Valve's servers through us. We use what we receive only to fix the game and to reach testers about the test.
Children
The game is not directed at children under 13. It asks no one, of any age, for personal information; a feedback item carries only what the person sending it chooses to write. On an iPad and on Steam the anonymous gameplay data described above is sent only after the person at the device has said yes; in the browser it is sent unless the person at the keyboard turns it off, and it carries nothing personal either way.
If this changes
This page says what the game may do. If a version ever collects anything this page does not describe, this page will change before that version is released, and the App Store listing's privacy details and the Steam store page will be updated to match. No released version starts collecting anything it did not disclose.
Contact
Write to joel@stoneshift.games with any question about this policy, or to ask what we hold about you, which is at most the anonymous gameplay data and any feedback items described above.